President's Lecture Series
Sponsored by the Office of the President
Thursday, 9 September, 8:00 pm
Music Recital Hall
Mathematics, Computer Games and Gender
Maria M. Klawe, Dean of Science
University of British Columbia
Liking and learning mathematics is very important in preparing
children for careers in science and technology. This is especially
true for careers in information technology, one of the hottest fields
for jobs for at least the next decade. Acquiring skill and confidence
in using computers is also key, and for most children this happens
primarily through playing computer games. The E-GEMS research project
led by Maria Klawe studies the design and use of computer games aimed
at helping children like and learn mathematics. E-GEMS also studies
gender issues related to computer games and the use of computers in
schools. This is important because most of the currently available
computer games for ages 10 and up are more appealing to boys than
girls, and boys spend significantly more time playing them. This is
believed to be one of the main factors causing the low participation
of females in information technology careers and in programs like
computer science and computer engineering. In recent classroom
studies, computer games created by E-GEMS have been shown to be
successful in motivating both girls and boys to enjoy and succeed at
learning mathematics. The talk discusses these issues as well as how
game design and the way computer games are used at home and school
affect girls' and boys' interest in playing, as well as their
understanding of the mathematical concepts embedded in the games.
Maria Klawe is an internationally known mathematician and computer
scientist who delivers energetic, accessible lectures. This talk is
aimed at a general audience.